Infinity diablo 2 purchase9/20/2023 ![]() ![]() I would prefer to not be pausing the game every time but this irregularity makes combat not funny. Some things like casting as spell or a status effect may take a lot of time, but other things are much more faster and more abrupt. In general i feel there is a problem in the pacing of the battles. These are features of old real time strategy games that are missing in this game, even in this new edition. If characters have different movement speed they do not move equal while moving on the whole. ![]() Formations are not mantained while moving. Even if there is an obstacle between party member and target while casting the spell (like a wall), it just do not move to have target at range. If i am not controlling every action of every character, they do not do nothing. ![]() Characters are almost always jammed in doors or in front of chests if I try to open it. Other isometrical rpgs do not have this problem. Even more realistic, for isometrical perspective they are very annoying, much more if I am using a party because they are usually jammed together. Narrow corridors in all inner scenarios and dungeons. For example Divine Divinity developed some years later is much better in this aspect. Boring exploration, most of the maps actually empty or without any interesting. The other game I have and i am looking to play if it improves these things is Pillars of Eternity. Or if Planescape: Torment is enough better (as I do not like the combat, it was recommended because it have a much better and interactive story and is not aimed to combat). Hence, my question is how the second part improve these features. The only think I like are the personalities (even simple) of some characters, but some of them are absent in part two. I am near the end of the first Baldur's Gate and I have to say that I do not like the game overall, as many things are tedious even if this is an enhanced edition. ![]()
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